Eve echoes races1/14/2024 If either of these two things happens, your tank will collapse ("break") under the pressure.Īctive tanks can achieve either high burst restoration or sustained restoration over a long (potentially endless) time period. So long as the incoming damage never exceeds your restoration capacity and your capacitor never gives out under the pressure, an active tank can last forever ("perma-tanking"). Active tanks use energy from the ship's capacitor to run local armor-repairing or shield-boosting modules. When expecting remote repairs, a ship planner may focus their build on more damage resistance, at the expense of EHP, to enhance the value of repairs by decreasing damage suffered.īuffer tanking comes in three flavors: armor buffer tanking, passive shield tanking, and hull tanking.Īn "active tank" uses armor repair or shield booster modules to restore the damage done to the ship. In contrast, solo PvE missions have more sustained damage threats that limit the value of solo buffer tanks, though group PvE fleets may use buffer tanks and logistics support together: this is common in Incursions and in wormhole PvE battles. PvP fleet combat is a key example as it subjects players to heavy focus fire. Once the HP buffer is compromised, an unsupported buffer tank will soon reach the end of its engagement value.Īny damage threat that can overwhelm a ship before it can actively repair itself calls for buffer tanking. However, a buffer tank without repair support has a set lifespan. In the same way, having no active modules to manage liberates a pilot's attention for other challenges. Note that a ship's hull is far slower to remote repair than armor or shields.īuffer tanking has low or zero capacitor demands, freeing up the capacitor for other tactical equipment. In fleet battles, a buffer tank can survive heavier bursts of damage between remote repairs. Tanking builds generally combine raw HP increases with damage resistance to maximize EHP.īuffer tanking boosts raw HP to increase a ship's survivability between repairs, at the expense of self-repairing capability. In contrast, active tanking employs equipment that requires capacitor energy or specialized ammunition.ĭamage-type resistances reduce incoming damage by a percentage and increase a ship's effective hit points, or EHP. These passive modules do not require control or ammunition, but they generally come paired with negative side effects like reduced evasion. ![]()
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